Level
Cantrip
Casting Time
2 Actions Ritual
Range/Area
Sight
Components
V, S, M *
Duration
Concentration 3 Rounds
School
Conjuration
Attack/Save
Ranged
Damage/Effect

Your witch drain 1d4 life from self to draw a pentagram on the ground where she stands. Placing candles at each corner and light incents 

Green Candles- heals party for 1d12+2 

Red Candles- deals 1d12+2 fire damage to all targets in eyesight unless they make a DEX saving throw of DC12 if successful they take half

Blue Candles- Enchant parties weapons with a 1d4 bonus to hit/damage/ability rolls

Black Candles- bring players health to 5hp for the chance to summon help from your patron. Roll 1d6 numbers 1-3 no assistance given 4-6 summons a companion that you and the DM established prior to starting campaign 

 

Can only be casted 3 times take a long rest to replenish 1 ritual at a time.

* - (Colored candles, incents)

Available For: Cleric (Legacy) Druid (Legacy) Warlock (Legacy)

Thebeard69

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