Level
Cantrip
Casting Time
2 Actions
Ritual
Range/Area
Sight
Components
V, S, M *
Duration
Concentration
3 Rounds
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Your witch drain 1d4 life from self to draw a pentagram on the ground where she stands. Placing candles at each corner and light incents
Green Candles- heals party for 1d12+2
Red Candles- deals 1d12+2 fire damage to all targets in eyesight unless they make a DEX saving throw of DC12 if successful they take half
Blue Candles- Enchant parties weapons with a 1d4 bonus to hit/damage/ability rolls
Black Candles- bring players health to 5hp for the chance to summon help from your patron. Roll 1d6 numbers 1-3 no assistance given 4-6 summons a companion that you and the DM established prior to starting campaign
Can only be casted 3 times take a long rest to replenish 1 ritual at a time.
* - (Colored candles, incents)
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