Drawing from a wellspring of divine energy, you conjure up holy magic to influence the masses within a 30ft radius. The pamphlets appear spectral in nature and can contain up to 25 words and an image. The spell fails if the targeted creatures do not speak the same language as you or if they are hostile to you or any creature within sight. When you cast this spell, choose the nature of the pamphlet from the following options:
- Bandwagon. You create a pamphlet that attempts to increase support for a product or an ideal. Choose any number of non-hostile creatures equal to your spellcasting ability modifier. If a creature takes an action to read the pamphlet, they must make a WIS saving throw or become charmed for the duration. While charmed in this way, each creature must use an action to persuade another non-hostile creature to support your doctrine. If the number rolled is equal to or greater than your spellcasting ability modifier, the effects of this spell carry over to that creature as well. The target(s) may repeat the saving throw at the end of each of their turns, ending the effect on itself on a success.
- Testimonial. You create a number of pamphlets that reference a well-renown figure in support of a product or ideal. If the figure is notorious, this spell discourages support for the listed product or ideal. Each creature within range that chooses to read the pamphlet must make a WIS saving throw or become charmed for the duration. While charmed in this way, the creature must use an action to investigate the pamphlet for any coupons or discount codes, or must use an action to tear down the pamphlet in visible disgust. When the spell ends, the creature realizes that you used magic to influence its mood and becomes indifferent towards you.
- Commonality. You create a pamphlet that portrays you as a commoner in the eyes of the creatures that read it. Create a number of pamphlets or choose a number of creatures equal to your spellcasting ability modifier. Each creature who chooses to investigate the pamphlet must make a WIS saving throw or perceive you as an ordinary commoner for the duration. While charmed in this way, you add a bonus (equal to your spellcasting modifier) to all Charisma checks directed at the charmed creature. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile to you - especially if they are dirt poor. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the nature of your interaction with it.
At the DM's option, you may choose an alternative effect, but it should be no more powerful than those described above. The DM has final say on such an effect.
If you cast this spell in the same area every day for a year the spell remains until it is dispelled. Regardless of the casting, you may not have more than one effect activated at a time.
* - (a small amount of makeup applied to the face as this spell is cast)Previous Versions
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8/10/2023 3:46:39 AM
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Coming Soon
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