Level
5th
Casting Time
1 Action
Range/Area
Self (5 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
Melee
Damage/Effect
Slashing

You weave the essence of a dragon into your being, transforming your hand into a mighty draconic claw wreathed in shimmering, ethereal scales. As you complete the spell, your hand elongates and morphs, resembling that of a fearsome dragon of your choice—be it the fiery temperament of a red dragon, the icy chill of a white dragon, or any other elemental or chromatic variety. The magical energy within the claw radiates a faint, iridescent glow, leaving trails of motes in its wake.

For the duration of the spell, your unarmed strikes are empowered with the magic of your draconic claw, dealing slashing damage equal to 3d8 + your spellcasting ability modifier on a successful hit attack range is increased to 10ft. The claw counts as a magical weapon for the purpose of overcoming resistances and immunities.

Furthermore, you can choose an elemental type associated with the dragon's nature when you cast this spell: fire, cold, lightning, acid, or poison. Your draconic claw's damage type becomes the chosen elemental type, and your attacks with the claw have a secondary effect based on the chosen type:

  • Fire: On a hit, the target takes an additional 1d6 fire damage at the start of each of its turns for the duration of the spell, representing the lingering burn of your fiery embrace.

  • Cold: On a hit, the target's movement speed is reduced by 10 feet until the start of your next turn, as the freezing cold numbs their muscles.

  • Lightning: On a hit, you can choose to discharge a surge of lightning, striking another creature within 5 feet of the target. The secondary target takes 2d6 lightning damage, with a Dexterity saving throw DC 17 to halve the damage.

  • Acid: On a hit, the target's AC is reduced by 1 until the start of your next turn, as the corrosive nature of the acid eats away at there skin and the fumes cause loads of discomfort.

  • Poison: On a hit, the target must make a Constitution saving throw DC 17 or be poisoned until the start of your next turn, suffering disadvantage on attack rolls and ability checks.

You can use a bonus action to make a melee spell attack with your draconic claw while concentrating on the spell. On a hit, you deal the claw's damage plus the chosen elemental effect.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the damage of the claw increases by 1d8 for each slot level above 5th. Additionally, the secondary elemental effect damage, if applicable, increases by 1d6 for each slot level above 5th.

Spell Tags: Damage Buff Combat

Available For: Wizard (Legacy) Sorcerer (Legacy) - Draconic Bloodline (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Hamsterhunter

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