Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Utility
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.
As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.
* - (a bit of phosphorus or wychwood, or a glowworm)
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Posted Jul 22, 2026FAAHHHHHHHHHHHHH
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Posted Sep 19, 2026IMHO, this spell is underrated. I find it better than just the light cantrip because yes it illuminates, BUT it's more..
move the lights... more area.
but really think of color coding and what military does with smoke coloring.
a mage version could easily be:
Standard Colors and General Meanings
White: Coordinate activities. "Now"
Red: Danger
Green: Safe zone, All clear
Yellow / Amber: Unknown, proceed with caution.
Purple: Mark Teleportation zones (TPZ) or broom landing sites.
Blue: Friendly positions, particularly medical,