Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

With a swift incantation and a wave of your hand, you invoke the ancient magic of undoing. This spell reaches into the fabric of time and reality, allowing you to reverse a recent action or event.

Choose one action or event that occurred within the last minute and is within range. The effects of that action or event are instantly reverted, as if they had never happened. This could involve repositioning a combatant to a previous location, undoing damage inflicted, or canceling a spoken incantation. Complex or long-term effects may be subject to the DM's discretion.

While "Undo" can mend the immediate consequences of an action, it cannot change the knowledge, memories, or experiences of those who witnessed the original event. The magic of "Undo" is a subtle shift in reality, altering the outcome without rewriting the timeline.

As you cast "Undo," the world around the affected area briefly shimmers with a faint, silvery light before settling into its restored state. The echoes of what was once done fade into the aether, a testament to the intricate weaving of magic and time.

Note: The mechanics of the "Undo" spell should be discussed with the Dungeon Master to ensure balance and fit within the campaign's narrative.

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Wizard (Legacy) - School of Transmutation (Legacy)

Crystallic

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