Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Buff (...)
You take some of an opponent's health that you can see within range to mend your own team's injuries. The creature must pass a CON saving throw, DC based on the user's spell save DC or 10 + their proficiency, or they take 2d6 necrotic damage, and one creature of your choice that you can see within range regains a number of hit points equal to the necrotic damage you made.
At each additional level cast above 3rd level, add 1d6 necrotic damage and one additional creature to heal, splitting healing equally. If upcasted, overhealing results in temporary HP.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/9/2023 4:48:45 PM
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4
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0
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Coming Soon
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8/10/2023 4:12:53 PM
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4
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0
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Coming Soon
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8/10/2023 4:22:52 PM
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4
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0
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Coming Soon
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