Spell Name: Arcane Flux Manipulation
Spell Level: 3rd
Casting Time: 1 action
Range: Sight
Duration: Instantaneous
Components: V, S, M (a small 10-sided dice, a 6-sided dice, and a 2-sided dice)
Description:
By harnessing the chaotic energies of probability, you cast the Arcane Flux Manipulation spell. The target rolls the provided dice to determine the outcome of this spell’s effects.
• Roll the 2-sided dice (coin flip):
• Heads (1): The spell will decrease the chosen ability score modifier and saving throw.
• Tails (2): The spell will increase the chosen ability score modifier and saving throw.
• Roll the 6-sided dice:
• 1: Strength
• 2: Dexterity
• 3: Constitution
• 4: Intelligence
• 5: Wisdom
• 6: Charisma
• Roll the 10-sided dice to determine the magnitude of the effect (positive or negative) on the chosen ability score and saving throw. The result will range from -10 to +10.
After determining the outcome, apply the modifier to the chosen ability score and saving throw. If the modifier’s value drops to 0 or below, treat it as 0.
Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
None
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
Buff (...)
Comments