Level
1st
Casting Time
1 Bonus Action
Range/Area
15 ft.
Components
V, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
Melee
Damage/Effect
Melee Weapon Attacks

"A weapon's reach dictates its wielder's domain." - Proverb from Eochaid

Take telekinetic hold of a melee weapon with which you are proficient and are currently wielding. You imbue it with power, making it magical for the purposes of overcoming resistance. Until end of turn, your weapon gains an additional 15ft range. As part of casting this spell, you may make a melee weapon attack with the empowered weapon. You may return it to your hand at end of turn.

At Higher Levels. Add an additional 1d4 of force damage to your weapon for each spell level above 1st. For every two spell levels above 1st (3rd, 5th, 7th, 9th), you may make an additional weapon attack. For every three spell levels above 1st (4th, 7th, 10th???), add an additional 15ft to the range of the weapon.

* - (a melee weapon with which you are proficient)

Spell Tags: Damage Buff

Available For: Ranger (Legacy) Warlock (Legacy) - The Hexblade Wizard (Legacy) - Bladesinging (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Blood Hunter - Order of the Profane Soul

NeckBeardTheFeared

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