Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (60 ft. *)
Components
S
Duration
8 Hours
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You create a tether of blood between objects or creatures 60 feet long. You are able to move along this tether as if it were a tightrope. If either one of the targets of this spell is a creature it must make a constitution saving throw. On a failed saving throw the target is bound to the other target as if by rope and takes 2d6 necrotic damage. On a successful save the target takes half damage and is not bound. A creature bound by this spell may attempt to break the tether by using its action to make a strength check against your spell dc.

If neither of your targets is a creature you take the damage instead.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the initial damage increases by 2d6 for each slot level above 3rd

Spell Tags: Utility

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

chainsawkitten56

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