Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Until Dispelled
School
Transmutation
Attack/Save
None
Damage/Effect
Once per long rest and at the cost of half of your hit dice (if odd then round up), change one creature or object you can see into something else, determined by the outcome of a D20:
- A frog
- A chair
- A goblin
- A vampire lord
- A pile of 200 gold pieces
- Nothing (It ceases to exist)
- A set of iron armor
- A chromatic dragon of the GM's choice
- A portal to the ancestral plane
- A detonation of the spell "fireball"
- A bucket of fish
- A wheel of aged limburger cheese
- A beholder
- A forest rabbit
- A mimic
- A pile of double barrel shotguns
- A pack of giant spiders
- A bugbear
- A lit torch
- A swarm of bats
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