Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Divination
Attack/Save
CHA Save
Damage/Effect

You attempt to alter another creature's fate you see in range. The target makes a Charisma save or is doomed for the duration. At the end of each turn, it can repeat the save, ending the spell on a success.

At Higher Levels. You can target an extra creature for each slot above 2nd when cast at higher levels. The creatures must be within 30ft of each other when you target them.

Doomed: A doomed creature can't regain or have temporary hit points. The creature has disadvantage on saves against damaging effects. Typically effects that inflict doom come with the ability to end the condition or inflict the condition for a limited duration. For those who want to get rid of it quickly or are afflicted with a permanent form, a Greater Restoration or similar can remove Doomed.

* - (a cracked mirror)

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

UnchartedFire

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