You generate overwhelmingly bad luck in a 30ft³ cube within range. Creatures within the area are doomed, have disadvantage on attacks and ability checks, and can't get advantage on attacks, ability checks or saves. If a creature would take damage due to failing a save, it takes an extra die of damage.
A creature within the area knows of the spell, although it doesn't know its dimensions.
Doomed: A doomed creature can't regain or have temporary hit points. The creature has disadvantage on saves against damaging effects. Typically effects that inflict doom come with the ability to end the condition or inflict the condition for a limited duration. For those who want to get rid of it quickly or are afflicted with a permanent form, a Greater Restoration or similar can remove Doomed.
Comments