You increase your mental pattern's amplitude so others can hear you think. You can telepathically communicate with any creature you can see within 30 feet of you.
When you cast this spell, and as a bonus action on each of your turns for the spell's duration, you can force each creature within 10, 20, or 30ft of you (your choice each time you take this bonus action) to make an Intelligence save as you assail it with mental noise.
A creature that fails its save takes 1d6 psychic and 1d6 thunder damage. A creature that can read your mind, such as one concentrating on Detect Thoughts, has disadvantage on its save and tales all of the spell's damage as thunder damage.
If a creature forces you to make an ability check or save against having your mind read, it automatically takes damage as if it had failed its save against this spell, regardless of its distance from you.
At Higher Levels. When cast using a slot of 2nd or higher, both types of damage increase by 1d6 for each slot above 1st.
* - (a tiny glass prism)
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