You extend your hand and trace a sigil of warding in the air. Targeting yourself or a creature that you touch, you create a magical ward that has 1d12 + your spell-casting modifier hit points, and lasts until the end of your next turn. If the target would take damage before the spell ends, the ward blocks and takes that damage instead. The ward cannot block psychic or poison damage unless it is dealt by an attack. If the ward is reduced to 0 hit points, the target takes any remaining damage and the spell ends.
This spell was created by an iconic mage; Cameron the Clairvoyant. As a starter wizard, he noted the sheer amount of danger that spellcasters often found themselves in, sometimes at the doing of their own party members. This spell allows normally frail spellcasters to survive at lower levels, or with less health.
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