This spell transforms water into an alcoholic beverage, typically ale, beer, mead, or wine. The alcohol is of middling quality but perfectly drinkable. The beverage’s alcohol content is not affected by the presence or absence of contaminants.
This spell does not work on unholy water, potions, or other liquids with magical power.
This spell has devastating effects when used against a living creature. Make a melee spell attack against one creature within 5 feet of you. On a hit, the creature takes 1d6 poison damage as the water in their veins turns into alchohol. On that creatures next turn, they make a CON save against your spell save DC. If they fail, they take an additional 1d4 poison damage and then the spell ends.
The spell’s damage increases by 1d6 and 1d4 respectively when you reach 5th level (2d6, 2d4), 11th level (3d6, 3d4), and 17th level (4d6, 4d4).
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