Choose a corpse of a humanoid you see in range. You momentarily animate the corpse, and it leaps to within 5ft of a creature of your choice you can see within 30ft of it. The creature makes a Strength save or takes 2d8 bludgeoning damage and is grappled by the corpse. A creature grappled in this way takes 1d8 bludgeoning damage at the start of each of your turns as the corpse's grip tightens. A creature more than 1 size larger than the corpse automatically passes the save.
A creature can use its action to make a Strength check against your spell save DC, freeing itself or another creature from the grapple on a success. If a creature succeeds on the initial save or escapes from the grapple, the spell ends for the creature, and the corpse falls lifeless again. The spell also ends for a creature if the corpse is within the area of an effect that would Turn Undead, if the corpse is destroyed, or if a creature targets the corpse with a Gentle Repose.
At Higher Levels. You can target an extra corpse for each slot above 2nd. The corpses must be within 30ft of each other and can't grapple the same creature.
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