Level
4th
Casting Time
1 Action
Range/Area
100 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You draw the moisture from a creature within range. On a successful hit, a creature in that area must make a Constitution saving throw. Constructs, plants, and water elementals aren’t affected, and undead make this saving throw with disadvantage. A creature takes 2d6 necrotic damage on a failed save, or half as much damage on a successful one.
If you kill an enemy with this spell, you gain 1d6 hit points.