You create a 20-foot-radius sphere of freezing mist on a point within range. The sphere spreads around corners, and its area is heavily obscured. When a creature enters into the mist for the first time or starts its turn there, it takes 2d4 cold damage and must make a constitution saving throw, on a failure, the creature's speed halved until the end of its next turn. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. This spell is the second of Auralia Tahn's, sorceress of Giant's Seat, original creations. After she had left her home town of Giant's Seat in search of adventure, she began to miss Giant's Seat as it was the only home she ever knew. This spell was created as a reminder of her home as it imitates the beautiful yet dangerous mist that often hangs around the town in the early morning.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the radius of the mist increases by 5 feet and the damage by 1d4 for each slot level above 2nd.
Comments