Level
1st
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Damage

You create a mass of elemental energy and fire it at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d12 elemental damage of your choice, from the table below. Creatures hit by this spell have any regeneration effects nullified until the end of their next turn. 

- Fire; A successful attack burns the target for your level in fire damage, at the start of their next turn. A flammable object hit by this spell ignites if it isn't being worn or carried.

- Cold; A successful attack slows the target for your level in feet, for 1d4 turns. 

- Lightning; A successful attack shocks the target, making it so that the creature cannot take reactions, nor make attacks of opportunity, until the end of their next turn.

This spell's damage increases by 1d12 when you reach 5th level (2d12), 10th level (3d12), 15th level (4d12), and 18th level (5d12).


 

This spell was created by a mage of great renown; Cameron the Clairvoyant. Frustrated with the lack of true elemental damage options as a beginner mage, he experimented night and day to harness and control the power of the elements. After much research, this was one of the first spells that Cameron created, after his signature Lucky Star spell. He was delighted with this spell, and used it to fell many a foe. After much efforts (and level gaining), a more powerful version of this spell was created, improving its potency and adding rider effects that scaled like cantrips. Cameron was very proud of this spell, as it can easily scale up with any high level spellcaster. 

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

WishfulWarlock3

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