Level
3rd
Casting Time
1 Action
Range/Area
Self
(20 ft. *)
Components
V, S, M *
Duration
Concentration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
Buff (...)
The Ground around you in a 20-foot radius becomes shrouded in necrotic energy. If a creature within the radius casts a necromancy spell they gain 5 temporary hitpoints. When the spell is initially cast the caster chooses one more effect in the radius and can change it with a bonus action.
- The Energy thickens and obscures visibility in the area for those that can't see in magical darkness
-Skeletal hands of necrotic energy burst from the ground and turn the area into difficult terrain
-Allies within the area count as undead and gain resistance to Necrotic damage
For every level above 3rd level that the spell is cast increase the radius by 10ft
* - (A Bag of Grave Dirt)
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