Level
1st
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Force

Upon casting, ripples of energy vibrate across the surrounding water in a 15-foot sphere originating from you. Any creature in that range must make a Constitution saving throw. On a failed save, a creature takes 2d8 force damage and is pushed 10 feet away from you. On a successful save, the creature takes half damage and isn't pushed. 

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

This spell can only be used underwater.

Spell Tags: Damage Control

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Warlock (Legacy) - The Genie Warlock (Legacy) - The Fathomless Artificer (Legacy) - Artillerist (Legacy) Artificer (Legacy) - Armorer (Legacy)

smartiemcfarty

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