Level
9th
Casting Time
1 Action
Range/Area
Sight (10 ft. *)
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You deftly manipulate the intricate blend of life and arcane energies that constitute a creature's essence, untangling its very threads. Choose a creature in range. Upon casting, you establish an unwavering connection to the target's life force, exposing it to potent magic and deathly forces.

At the start of each of your turns during the spell's duration, you can use a bonus action to rend at the target. The creature must then make a Constitution saving throw. Failure inflicts one level of exhaustion and 12d6 force plus 12d6 necrotic damage. Success halves the damage and avoids exhaustion.

Those who die from the spell, if size Large or smaller, leave behind a 10-foot radius of noxious vapor. Creatures entering or within the vapor must make a Constitution saving throw. A failed save deals 8d6 necrotic damage, halved on success. The vapor condenses into a harmless puddle after 10 rounds, or one minute.

Spell Tags: Damage

Available For: Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain

m0OnC0w

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