Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect

You become the source of great ire for those around you. Each creature in range that can see or hear you must make a Wisdom save. An ally automatically passes. A creature that fails this save becomes hostile to you for the duration. If the creature was already hostile to you, becomes driven to inflict physical harm upon you, and must use all of its movement on each of its turns to move within reach of you, Dashing if necessary. The only other action it can take is to attack you as best it can or escape from an effect preventing it from moving toward you. The spell ends for a creature if it ends its turn unable to see or hear you.

* - (a whistle)

Available For: Bard (Legacy) Warlock (Legacy)

UnchartedFire

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