The spell conjures a single spirit raven that attacks a foe in range as directed by the druid when the spell is cast and each round thereafter as an action. On a successful melee spell attack, the target takes 1d8 piercing damage and the raven returns to its position 10' above the druid. The attack ignores all but full cover. At higher levels, the druid can summon an additional raven that circles 10' above until called upon to attack as an action. The druid conjures one additional raven at 5th, 11th, and 17th level. All ravens can be directed at the same or different targets within range. Ravens are immune to damage from any source, but can be dispelled. They cannot be commanded to interact with their environment in any other way than described above.
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