The Druid Treehome is a summoned Animated Tree that can be entered as a home.
The Treehome is alive and can attack and have stats like any other mob. Players can enter the inside of the Treehome and use it as a home.
Interior Rules (home)
The standard Treehome has an 15x15 feet, 30 feet tall exterior size (Huge mob size), but the inside is larger, Around 1200 square feet, 20 feet high (room for 2 floors, each floor can be 1200 squre feet), it is up to the Druid to design the specific layout of the interior. (The interior size can be larger if selecting the Large Tree Upgrade.
The Druid decide the floor planning, that includes walls, doors, windows (can choose to be a one way viewing, from inside-out), and it can also contain some simple furniture like, beds, chairs and shelf. Everything that is generated by the tree should of cause be made of wood. Beside wood stuff the tree does not re-added stuff if broken or taken. The home can store stuff when not summoned.
Note: The home can contain a fireplace, but that would required some time to add stone to the interior, the same goes for any other interior material that is not wood.
Creating/Summoning the Treehome
Summoning the Treehome requires a Treehome component. To generate a Treehome component the Driud should select a Token (like a Acorn, Seed, Twig or any other lore friendly component) it also required 1000 gold worth of diamond. Beside the material it takes 1 hour and 1 third-level spellslot to make a Treehome component.
When the Druid want to summon the Treehome, plant the Treehome component and cast the Spell. (spellslot will increase with upgrades)
When the Treehome is dispelled it return to the Treehome component.
If the Treehome dies it returns to component, and if the Treehome component is lost, the Druid needs to created a new component. The new Treehome contains all the stuff the old Treehome had. (A Druid can not have 2 Treehome component, so the old one return the just be the token. If the Treehome is summoned when making new Treehome component, the Treehome just turns into a normal tree.
When upgrading the Treehome the Component required an Upgrade too, it cost 1000 golds of diamond and 1 hour to upgrade Treehome Component. Remaking Treehome Component at higher level than 3, requires the accumulated gold cost for the Treehome level. (So new level 4 Treehome component cost 2000 gold of diamond, level 5 is 3000 gold of diamond and so on.)
Treehome base stats:
False Appearance. While the Animated Tree remains motionless, it is indistinguishable from a normal tree.
Siege Monster. The TreeHome deals double damage to objects and structures.
2 Attacks
Slam. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) bludgeoning damage. (+ 1d8 for each level above 1)
Wipe. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 5 (1d6 + 1) Slash damage. (+ 1d6 for each level above 1)
Stormp (requires Mobile Treehome upgrade). AOE Attack: +4 to hit, reach 5 ft., self area target. Hit: 9 (1d8 + 4) bludgeoning damage. (+ 1d8 for each level above 1) 12 dex-safe roll, on fail attack target is proned. [only once per turn]
Upgrades/Levelling
Upgrading the Treehome requires a Treehome component, and will increase the casting level for each upgrade added.
Note that some upgrades gets more powerful when other upgraders are there. The max level you can upgrade the Treehome to is level 7 (Spellslot 9).
Be careful when deciding to upgrade, bacause it will increase the spellslot and the cost of lost Treehome component. You cant cast Treehome at lower level or downgrade (if you want to downgrade you need to make a new Treehome component at desired level)
Upgrades:
Mobile Treehome
- Tree gets a movement speed of 15 ft (no dash)
- (Agile Treehome) 25 ft movement
- Trees can carry (1 large or 2 medium mobs) or equivalent.
- (Large Treehome) Trees can carry (1 huge or 2 large or 4 medium mobs) or equivalent.
- Learn Storp Attack
Agile Treehome
- Tree now has 3 attacks
- Can now add extra +4 hit to each attack
- Storm dex safe is 14.
Large Treehome
- Interior size: (3600 square feet, 30 feet high (3 floors))
- Exterior size: Gargantuan (20x20 feet, 35 feet tall)
- +2 to AC
- +5 range to Strop and Branch Attack
- +10 range to Twig wipe
Enforced Treehome
- HP: 90 + (30 * Treehome level)
- +4 to AC
Water Well Treehome:
- Treehome can produce water
- Treehome can Spray water (60 feet away)
- Treehome is not longer weak to fire
- Treehome heals itself 1d8 each turn
- (Enhanced Magic Treehome) 2d8 each turn
Enhanced Magic Treehome (require above level 3)
- Produce 10 goodberry each hour (at most 20 on tree)
- Can cast Animate Trees (1/Day)[same spell as Treant].
- Can cast Healing word at level 3 (2d4) (2/Day)
* - (Treehome Component)
Previous Versions
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8/18/2023 1:27:07 PM
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