You gain resistance to the elemental damage type of your choice for 10 minutes. Each element is subject to it's own effect and no more than one type can be active at a time.
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Acid |
When you take bludgeoning, piercing or slashing damage from a non magical melee weapon the weapon’s damage is reduced by half your spell casting modifier rounded down. |
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Cold |
Your AC is increased by half your spell casting modifier rounded up. |
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Fire |
When a creature hits you with a melee attack it takes damage equal to your spell casting modifier. |
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Lighnting |
Your movement speed is increased by 5ft and you shed a bright light for 20ft and a dim light for 40ft. |
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Poison |
You resistance becomes immunity and you can remove the poison condition from your self as a bonus action. |
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Thunder |
When hit by bludgeoning, piercing or slashing damage, a powerful sound audible up 300ft erupts from you and any creature with in 10ft must make a constitution saving throw or be knocked prone and take 1d6 thunder damage. |
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