Level
1st
Casting Time
1 Action
Range/Area
Self 30 ft.
Components
V
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

Necrotic energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. This aura washes over every creature within range and all creatures must make a Constitution saving throw or take 2d8 Necrotic damage, half as much on a successful one.

Plant creatures and magical plants make the saving throw with disadvantage and the spell deals maximum damage.

Non-magical plants that aren't creatures, like trees or shrubs, they simply wither and die.

At Higher Levels. When you cast this spell using a spell slot of 1st level or higher, the damage increases by 1d8 for each slot level above 1st.

Spell Tags: Damage Combat

Available For: Wizard (Legacy) - School of Necromancy (Legacy) Cleric (Legacy) - Death Domain Warlock (Legacy) - The Undead (Legacy) Druid (Legacy) - Circle of the Blighted

QueenOfCreation

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