Level
Cantrip
Casting Time
1 Action
Range/Area
200 ft. ()
Components
S
Duration
Until Dispelled or Triggered
School
Evocation
Attack/Save
Ranged
Damage/Effect
Combat (...)

Your fore & middle fingers bind together as energy dances at the tips. You lock on to a target (or more) and release the energy built up at your fingertips. The energy hurtles towards the targets like a heat-seeking missile from movies, only harming the intended targets while passing through others regardless of whether or not they are friend or foe. Upon impact, the target takes 2d6 force/ piercing damage. At higher levels (when more shots are available) you can instead choose to charge the attack & on your next turn, fire a supercharged shot dealing (depending on how many shots are available to you) up to 5 times the damage. Doing this however, requires you to not only have to use material components (a pinch of sulfer, a candle & a flask of alchemist's fire) to fire, but also to yell "supercharge!".

Spell Tags: Damage Combat

Available For: Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - War Domain (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Blood Hunter - Order of the Profane Soul

Asharin09

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