Level
3rd
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S
Duration
Concentration
School
Necromancy
Attack/Save
None
Damage/Effect

Using your ability to manipulate life energy and the forces of good and evil, you force a creature to the ground. The target creature must make a Strength saving throw. On a success, the spell ends. On a failure, the creature falls prone and is restrained. The target can repeat the saving throw at the start of each of their turns, ending the spell on a success. As long as you aren't evil, any evil-aligned target has disadvantage on their saving throws. If you are evil, any good-aligned target has disadvantage on their saving throws. If the target has taken damage other than the spell, it rolls with advantage (advantage and disadvantage cancel out). At the end of the target's turn, it takes damage as if it had fallen 10 ft for every saving throw that it has attempted to end this spell.

 

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy)

BunnymanCO

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