Using your ability to manipulate life energy and the forces of good and evil, you force a creature to the ground. The target creature must make a Strength saving throw. On a success, the spell ends. On a failure, the creature falls prone and is restrained. The target can repeat the saving throw at the start of each of their turns, ending the spell on a success. As long as you aren't evil, any evil-aligned target has disadvantage on their saving throws. If you are evil, any good-aligned target has disadvantage on their saving throws. If the target has taken damage other than the spell, it rolls with advantage (advantage and disadvantage cancel out). At the end of the target's turn, it takes damage as if it had fallen 10 ft for every saving throw that it has attempted to end this spell.
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