Level
4th
Casting Time
1 Action
Range/Area
Sight
Components
None
Duration
Concentration
School
Evocation
Attack/Save
None
Damage/Effect
Those who catch a glimpse of your eyes are drawn into their beautiful depths, their minds twisting as they see all they hold dear within.
Any 3 Creatures within your line of sight must succeed on a DC 18 Wisdom Saving Throw. They have disadvantage if you are a creature of Celestial or Abyssal origin, for your magic is naturally potent.
On a failed save, the creatures are charmed and will fight by your command as long as you hold concentration. On a successful save, your focus is broken and the spell is wasted.
For each slot used above 4th level, you may charm one other creature.
Comments