Level
8th
Casting Time
1 Action Ritual
Range/Area
Self (10 ft. )
Components
V, S
Duration
Concentration 1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect
Control (...)

You radiate a sparkling nebula of the cosmos, creating a zone of peace. This spell harkens back to a primordial time; a time of creation and whimsy - a time when the world was new and bright and full of wonder. A 30-foot-radius invisible (or visible, as a swirling star-mantle that orbits you - your choice) sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, curse effects are suppressed, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you.

Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.

Targeted Effects. Spells and other magical effects that target a creature or an object in the sphere have no effect on that target.

Areas of Magic. The area of another spell or magical effect can't extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For example, the flames created by a Wall of Fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough.

Spells. Any active spell, curse, debuff, debilitation, or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it.

Magic Items. The properties and powers of magic items are suppressed in the sphere. A magic weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits.

Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the Rope Trick spell, temporarily closes while in the sphere.

Creatures and Objects. A creature or object summoned or created by magic temporarily blinks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.

Dispel Magic. Spells and magical effects such as Dispel Magic have no effect on the sphere. Likewise, the spheres created by different Anti-Magic Fields spells don't nullify each other.

Antilife Shell. This spell also encompasses some of the effects of the spell; Anti-Life Shell. An additional shimmering barrier extends out from you in a 15-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration. The barrier prevents a living creature from passing or reaching through. 


While traveling across the multiverses, Cameron the Clairvoyant saw and learned many powerful spells and spell-like effects. In the world of Fate-Babylon, he observed his master, Merlin the Grand Caster and Magus of Flowers, use a potent Noble Phantasm called Garden of Avalon to create an area of cease-fire in a deadly war of grail-hero's. In addition, Cameron traveled to the world of Jujutsu Kaisen, and learned the secrets of utilizing cursed energy. While training at Jujutsu High School, he learned about his innate Doman Expansion technique. Using the combined knowledge from these two adventures, he created a powerful abjuration spell. When cast, a burst of arcane energy expands around Cameron, taking the form of a swirling sphere of stars and planets, creating a dazzling galaxy, and night garden that allows all who enter it to participate in the revelation of the first night in the garden of Eden. 

 

Spell Tags: Control Negation Warding

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

WishfulWarlock3

Comments

Posts Quoted:
Reply
Clear All Quotes