You create a demiplane centered on yourself. This demiplane is both defensive and offensive. To the outside world this area looks like a dome of greyish black smoke. Every creature in the 60 foot sphere's radius when this spell is first cast must make an Intelligence Saving throw against your spell save DC. On a successful save the creature appears just outside of the spell range in an unoccupied space. On a failed save the creature is swallowed within the demiplane, trapping it inside for the entire duration.
The demiplane looks like however you like. You control the environment and you can choose whether or not to harm any creature in the demiplane. When you first cast the spell, you can select three 'lair' or 'domain' effects from the list below.
- Sure Hit: You automatically roll a 12 (plus your spell attack bonus), when making your attack roll to hit a creature within the domain's area.
- Banishment: Any creatures outside the sphere cannot enter it by any means, including teleportation magic.
- Torpor: Any creature you designate within the sphere is affected by the Slow spell. You do not need to concentrate on this effect.
- Empower: Your spell save DC is increased by your proficiency bonus. {OR; instead, Creatures within the sphere have disadvantage against your spell saves}
- Focus: You can concentrate on one additional concentration spell while in your demiplane / domain (2 concentration spell max).
- Overchannel: You can cast one spell of 1st-6th level, dealing max damage with it. You can only do this one time.
- Telepath: You can communicate mentally with any creature within the sphere - you do not need to share a language with the creatures to use this effect. You can also share visions and memories.
- Evasion: When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. You can share this effect with creatures you designate, up to your proficiency bonus.
- Prodigy: You can swap any number of spells from your spellbook, with the ones you have prepared currently. This allows you to reconfigure your prepared spells (DM discretion).
As an action on each of your turns, you can choose to take a special action, granted by the Domain Expansion, detailed below. You can only use this special action 3 times, then no longer, or until you re-cast the Dreamworks spell.
1. You cast Fireball, as a third level spell, without using a spell slot.
2. You cast Lightning Bolt, as a third level spell, without using a spell slot.
3. You cast Pulse Wave, as a third level spell, without using a spell slot.
4. You cast Haste, as a third level spell, without using a spell slot. You do still need to concentrate on this spell.
5. You cast Bestow Curse, as a third level spell, without using a spell slot. You do still need to concentrate on this spell.
6. You cast Remove Curse, as a third level spell, without using a spell slot.
This domain expansion is the epitome of imagination, allowing a caster to bypass the Heavenly Restrictions that plague Jujutsu Sorcerers. Within this Domain Expansion, the sorcerer becomes an all-powerful magician, confined only by the limits of their dreams. It was the innate technique of the wizard; Cameron the Clairvoyant. His spirit, and sense of wonder knew no bounds, allowing him to dream.
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