You create a magical zone that guards against truthfulness in a 15-foot-radius sphere centered on a point of your choice within range. The casting of this spell is identical to Zone of Truth, except for the material component. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature is compelled to lie against their will and is unable to speak the truth in the radius. You know whether each creature succeeds or fails on its saving throw.
An affected creature is aware of the spell, but initially believes themselves to be under the affect of Zone of Truth. Creatures under the affect of this spell may choose to avoid questions and be evasive about answers as long as it remains within the boundaries of a lie.
* - (The fang of a snake)Previous Versions
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