Level
2nd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S, M **
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

You seize upon another's wasted opportunity and capture a sliver of the Life energy leaving the recently deceased. The energy left behind resembles a will-o'-wisp with a 1ft diameter. The wisp appears in the 5-foot cube that the triggering creature occupied.

Until the spell ends, any creature may spend an action to interact with the wisp to restore 1d6 hit points. The wisp can't heal constructs or undead. The wisp can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the wisp disappears.

As a bonus action on your turn, you can move the wisp up to 15 feet to a space you can see.

* - Living creature dies within line of sight ** - (Focus)

Available For: Wizard (Legacy)

Zaddy_Daedalus

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