You move your hands horizontally though the air, creating a horseshoe shape around you, following the movements of your hands is a thin sharp blade, formed from the inky shadows that coalesce around you. the blade is unfathomably sharp, and hurts the mind to even look at. Upon release, the blade streaks forward, carving through anything in it's path. A creature targeted by this spell must make a dexterity saving throw, taking 3D12 necrotic damage and 3D12 slashing damage on a failed save, and half as much on a successful one.
The blade carries special properties that can dissolve magical effects. When a creature makes the dexterity saving throw to avoid a Cut, they cannot make use of any spells, magic items, or abilities that may provide a bonus to their saving throw. The Evasion ability does not work to reduce the damage taken by The Cut, and damage must be taken in full on a failed save, and in half on a successful one.
The following things happen to a target if they fail the save:
On a 1 - 5, a limb is lost. this limb cannot be reattached or regrown, if a clone of the target is produced, they also have a lost limb. This imposes disadvantage on all attacks for 3D4 days after the spell's casting, halves the target's movement speed, and renders the target unable to concentrate or cast spells for this time.
On a 6 - 15, a shoulder, thigh, or hip is badly damaged. this imposes disadvantage on all attacks for 1D4 days after the spell's casting, halves the target's movement speed, and renders the target unable to concentrate on spells for this time. A large, unremovable black scar appears after this time, and cannot be removed.
On a 16- 19, a major wound is caused to a location of the caster's choice, this wound imposes disadvantage on all the target's attacks, and they can no longer concentrate on spells until they are healed to their maximum hitpoint value.
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