Level
4th
Casting Time
1 Action
Range/Area
Components
S, M *
Duration
24 Hours
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
Making a calming gesture with your hand, up to three creatures you can see within range must make a Wisdom Saving Throw against your spell save DC. On a failure, the creatures become Charmed for the spell's duration and aren't affected on a success. The spell on a target ends early if it takes damage and creatures that succeed on the saving throw become immune to the effects of this spell for 24 hours.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target two additional creatures for each slot level above 4th.
* - (a pinch of ground lavender)
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