You summon forth a lance of frozen darkness from your own shadow. This magic lance lasts until the spell ends. It counts as a martial melee weapon with which you are proficient. It deals 3d10 psychic on a hit and has the two handed, reach, and thrown properties (range 60/120). If this lance is thrown, instead making an attack roll, all creatures within a 20ft radius make a Constitution saving throw against your spell save DC or take 3d10 psychic and 3d10 cold damage and become Paralyzed for 1 minute, a creature can make this Constitution save at beginning of each of its turn. If this attack drops a target to 0 hit points it become Petrified, seeming frozen in an unnaturally dark ice. In addition, when you use the lance to attack a target that is in dim light or darkness, you make the attack roll with advantage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
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