Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Enchantment
Attack/Save
None
Damage/Effect

You melt into a shadow and teleport to the nearest shadow other than yours. You are now a shadow. Your way of movement is teleporting from each shadow to the next. You can see everything around your shadow as if you were looking all around yourself at the same time. The shadow's interior is just blackness. You cannot sleep in the shadow. You can pull others down into the shadow only if they are willing. You cannot cast a spell that affects a creature outside of the shadow otherwise you will be kicked out. You regain all that you have equipped and wear outside the shadow inside the shadow. No creature can hear or see inside the shadow. They must use a reality changing ability to do so. If a being starts to make a perception check, it is contested against your spell DC + 3. You have 5 temporary hit points per person inside the shadow including you, minus the number of people inside the shadow. If you are by yourself in the shadow, you just have 5 temporary hit points. If you or when you lose your temporary hit points, you immediately are kicked out. inside the shadow you can only be hurt by magical piercing, bludgeoning, and slashing damage. You also will be damaged through force damage. Spells that include fire, acid, cold, thunder, and poison damage do not count. If you leave the shadow the spell ends. If other beings leave the shadow the spell does not end unless you leave. If you leave while beings are still in the shadow, they are kicked out. You age and hunger in the shadow. If the shadow you are currently in is gone, you teleport to a shadow within 3 miles. If there are none within 3 miles, the spell immediately ends. You automatically pass stealth rolls while in the shadow. Your whole body cannot leave the shadow. An arm or leg must stay in the shadow. This spell cannot be cast in combat unless cast at spell slot at level 7 or higher.

 

* - (A sliver of glass.)

Available For: Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Cleric (Legacy) - Death Domain Bard (Legacy) - College of Glamour (Legacy) Cleric (Legacy) - Grave Domain (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy) Bard (Legacy) - College of Eloquence Sorcerer (Legacy) - Aberrant Mind (Legacy) Cleric (Legacy) - Twilight Domain Bard (Legacy) - College of Spirits (Legacy) Sorcerer (Legacy) - Lunar Sorcery Cleric (Legacy) - Moon Domain

SylvarraShadowmoon

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