Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration
2 Minutes
School
Abjuration
Attack/Save
None
Damage/Effect
A 15-foot radius translucent sphere expands outward from your position. The Sphere has health points equal to your health points and blocks all projectiles from passing through.
Allies inside the sphere gain 5 points of healing per turn and an additional 2d8 force damage to all weapon attacks for the duration of the spell while in the sphere and for 1 turn after leaving the sphere. Additionally allies in the sphere have advantage on saves against spells and charms.
At higher levels: When you cast this spell using a spell slot of 6th or higher, the health restored to allies increases by 5 and damage increases by an additional 1d8 for each level above 5th.
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