Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
None
Duration
Special 1 Minute
School
Enchantment
Attack/Save
CON Save
Damage/Effect

Once per short rest, when you hit a creature with a melee weapon attack, you can choose to inject a dose of poison from the drider carapace. The target must succeed on a DC 14 Constitution saving throw or take an additional 1d6 poison damage and become poisoned until the end of your next turn.

GrandmasterCodex

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