Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
All

You channel the wild magical energy within you to harm your foes.

Make a Ranged Spell Attack against a single target. On a hit, the target takes 2d4 damage. Choose one of the d4s. The number rolled on that die determines the attack's damage type as shown below.

 

d4 Damage Type
1 Fire
2 Force
3 Lightning
4 Poison

 

If you roll the same number on both d4s, the Wild Chaos Dart bounces to a different target of your choice within 15 feet of it. If this happens, the new target must succeed on a  DEX saving throw versus your Spell Save DC or be hit by the Wild Chaos Dart. Make a new damage roll, which can cause the dart to bounce again. If you wish to have the dart stop hitting targets, you may direct the dart towards yourself. The spells secondary range of 15 feet still applies.

At Higher Levels. At level 5, use this cantrip to fire two chaos darts at the same target . At level 11, use this cantrip to fire three chaos darts at the same target. At level 17, use this cantrip to fire four chaos darts at the same target. Make a separate attack roll for each dart.

Previous Versions

Name Date Modified Views Adds Version Actions
10/19/2023 11:29:11 PM
1
0
1.0
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy)

DJ_OakNuts

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