Level
1st
Casting Time
1 Action
Range/Area
90 ft.
(10 ft. )
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire
Choose a point you can see on the ground within range. A Pillar of Wildfire erupt in a 10-foot-radius, 20-foot-high cylinder centered on the point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d4 Fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can summon an additional Pillar for each slot level above 2nd. Each additional pillar can overlap with others, each pillar dealing damage
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