With a harsh word and grasping gesture, you attempt to wrench a creature back into reality. If the creature is teleporting or traveling between planes using a spell of 2rd level or lower or not using a spell, it must make a Charisma saving throw or take 2d6 force damage and be dragged back to its position prior to teleporting or shifting planes.
If the creature is teleporting or traveling between planes using a spell of 3rd level or higher, make an ability check using your spellcasting ability modifier. The DC equals 10 + the spell's level. On a success, the creature must make a Charisma saving throw or take 2d6 force damage and be dragged back to its position prior to teleporting or shifting planes.
At Higher Levels. When you cast this spell using a spell slot of 3th level or higher, an interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.
* - which you take when you see a creature within 60 feet of you teleporting or traveling between planesPrevious Versions
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8/24/2023 5:02:46 AM
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0.3
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Coming Soon
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