Level
2nd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
CHA Save
Damage/Effect
Force

With a harsh word and grasping gesture, you attempt to wrench a creature back into reality. If the creature is teleporting or traveling between planes using a spell of 2rd level or lower or not using a spell, it must make a Charisma saving throw or take 2d6 force damage and be dragged back to its position prior to teleporting or shifting planes.

If the creature is teleporting or traveling between planes using a spell of 3rd level or higher,  make an ability check using your spellcasting ability modifier. The DC equals 10 + the spell's level. On a success, the creature must make a Charisma saving throw or take 2d6 force damage and be dragged back to its position prior to teleporting or shifting planes.

At Higher Levels. When you cast this spell using a spell slot of 3th level or higher, an interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

* - which you take when you see a creature within 60 feet of you teleporting or traveling between planes

Previous Versions

Name Date Modified Views Adds Version Actions
8/24/2023 5:02:46 AM
4
1
0.3
Coming Soon

Spell Tags: Damage Negation

Available For: Bard (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of the Watchers

YDuzItBurnWhenIP

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