Level
3rd
Casting Time
1 Action
Range/Area
20 ft. (15 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect

You tap into your visceral emotions to connect yourself temporarily to the ethereal plane and summon a dark and malevolent apparition. Choose a demonic or otherworldly creature that is of Challenge Rating 2 or lower, and an unoccupied space within range for the apparition to appear. The creature's form is faint and translucent, taking on an almost ghostly appearance. The apparition acts as an ally under your control for the duration.

The apparition is friendly to you and your companions and follows your verbal commands. It has its own initiative and takes its turns immediately after yours. The apparition's statistics are determined by the Dungeon Master, using the statistics of a similar creature as a base. The apparition has hit points equal to your spell class level.

The apparition attacks solely via negative emotions it transmits via touch, and its attacks are considered magical for the purpose of overcoming resistances and immunities. Its attacks deal 1d6 + your spellcasting ability modifier psychic damage. The apparition's attack bonus is equal to your spell attack bonus.

Additionally, the apparition exudes an aura of negative energy in a 10-foot radius. While within this aura, you and your allies feel a constant dread and depression that suppresses the effects of charms while in its radius, assuming the charm is a lower level than the spell used to summon the apparition.

If the apparition's hit points are reduced to 0 or you lose concentration, the apparition fades away, leaving a brief burst of negative energy that explodes in a 15-foot radius sphere centered on its location. Creatures caught in the burst must make a Constitution saving throw against your spell save DC, taking 3d6 psychic damage on a failed save and becoming frightened, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the hit points of the apparition increase by your spell casting modifier for each spell level beyond the first. The damage of the apparition's attacks and the burst of negative energy also increase by 1d6 for each level above 3th.

* - (a small onyx mirror and a vile of bog water that contains a fresh tear)

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Kevlore6427

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