You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target(s) of which must be within 10 feet of you throughout the casting.
Atonement. You target one willing creature whose alignment has changed, and you make a DC 20 Wisdom ([skill]Insight[skill]) check. On a successful check, you restore the target to its original alignment.
Bless Water. You touch one vial of water and cause it to become holy water.
Coming of Age. You target one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it has Advantage. A creature can benefit from this rite only once per incarnation.
Baby Shower. You target one or more neonates, granting them a protective blessing. Until the child's 1st birthday, they gain the ability to cast Misty Step without components, as a reaction, if doing so would allow them to move closer to a parent or guardian.
Oath of Fealty. You target one or more sentient beings who wish to be dedicated to the service of a master. A master can be a god, any being on par with a warlock's patron in power, or a member of a higher rank than the target in an organization to which both belong (feudal, religious, a guild, etc).
You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target(s) of which must be within 10 feet of you throughout the casting.
Atonement. You target one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a successful check, you restore the target to its original alignment.
Baby Shower. You target one or more neonates, granting them a protective blessing. Until the child's 1st birthday, they gain the ability to cast Misty Step without components, as a reaction, if doing so would allow them to move closer to a parent or guardian.
Bless Water. You touch one vial of water and cause it to become holy water.
Coming of Age. You target one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll 2d4 and add the number rolled to the ability check. A creature can benefit from this rite only once per incarnation.
Dedication. You target a sentient creature as they dramatically affirm an Ideal or Bond they possess. Should the target gain Inspiration from their Ideal or Bond, they may immediately regain hit points equal to three times their level, or end a negative effect upon them as per Remove Curse. Once they have benefited from this effect, it ends. A target may only have one Dedication active at a time, and casting the spell on them again ends the previous effect.
For the next 24 hours, the target has Advantage on saving throws. A master who may participate in the ceremony to gain the same benefit. Any participant can renew their dedication with this spell, at most, once per year.
Funeral Rite. You target one corpse, and for the next 7 days, the target can’t become undead by any means short of a wish spell. In addition, any creature with a Bond to the deceased who witnesses the ritual gains Inspiration.
Oath of Fealty. You target one or more sentient beings who wish to be dedicated to the service of a master. A master can be a god, any being on par with a warlock's patron in power, or a member of a higher rank than the target in an organization to which both belong (feudal, religious, a guild, etc).
Wedding. You act as an officiate in the wedding of willing adult sentient beings. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. This marriage may apply to more than two members with the informed consent of all targets. A given being can only benefit from this spell once a year (vows may be renewed).
* - ((25 gp worth of powdered silver per target, which the spell consumes))
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