Level
1st
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
S, M **
Duration
Instantaneous
School
Abjuration
Attack/Save
CHA Save
Damage/Effect
Piercing (...)
You invoke the power within yourself and sacrifice your essence to create a protective barrier for another creature (cannot be yourself). You take 1d4 piercing damage and the target's AC is increased by 2 against the triggering attack. This increase remains until the start of your next turn. Additionally, the attacker takes 3d4 piercing damage if the attack still hits after the AC increase. This damage only applies to the triggering attack, and only after the triggering attacker has dealt their damage.
The blood is pulled from the caster, even if they are using a focus.
* - when a creature, other than yourself, within 30 feet of you is hit by a melee attack ** - (blood of the caster)
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