Level
1st
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

Prerequisites: Must be able to cast the Mage Hand Cantrip.

After having cast the Mage Hand Cantrip, manipulate the arcane energies of the spectral, floating hand to equip it with up to three daggers or other items with the thrown property no heavier than 10 lbs. that the caster used to cast the spell.

Upon casting and as a bonus action on subsequent turns, the spectral, floating hand can make a thrown ranged attack against one target's AC with an equipped item—adding the caster’s Dexterity and Proficiency modifiers to the attack and adding the caster’s Dexterity modifier to damage.

Casting at Higher Levels: If cast using a 2nd level spell slot or higher, the spectral hand can be equipped with two additional items per spell level after 1st and can be maintained for up to 2 minutes.

 

* - (Dagger(s) (2 gp each) or other item(s) with the thrown property no heavier than 10 lbs.)

Previous Versions

Name Date Modified Views Adds Version Actions
7/5/2019 3:20:46 PM
273
2
v1.0
Coming Soon
7/5/2019 3:43:40 PM
122
1
2
Coming Soon
7/5/2019 3:51:13 PM
125
1
3
Coming Soon

Available For: Bard (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Quark_Lighttouch

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