Level
2nd
Casting Time
1 Bonus Action Ritual
Range/Area
Self 60 ft. (20 ft. )
Components
V, S
Duration
Instantaneous 1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
All

You roll 2d6 or 2 dice to see what of 12 events will happen…

2 - gain Advantage and +3 on attack rolls

3 - +7 to dexterity saving throws

4 - Halve the next oncoming attacks damage

5 - Disappear with a stealth of 24

6 - Double damage on your next attack

7 - Everyone in a 15 foot radius gains disadvantage (except you) on their next saving throw, if someone fails, you gain advantage on your next saving throw.

8 - Add +6 to your to hit roll

9 - You automatically succeed your next save, Cannot be a wisdom one.

10 - You regain HP based on the amount of damage you dealt last round.

11 - Roll 2d20 and save those two. You can then use your reaction to swap one of those rolls with yours or someone else roll. (You don’t take theirs thou)

12 - you automatically critically hit.

 

 

Spell Tags: Social

Available For: Bard (Legacy)

Amongusiid

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