You roll 2d6 or 2 dice to see what of 12 events will happen…
2 - gain Advantage and +3 on attack rolls
3 - +7 to dexterity saving throws
4 - Halve the next oncoming attacks damage
5 - Disappear with a stealth of 24
6 - Double damage on your next attack
7 - Everyone in a 15 foot radius gains disadvantage (except you) on their next saving throw, if someone fails, you gain advantage on your next saving throw.
8 - Add +6 to your to hit roll
9 - You automatically succeed your next save, Cannot be a wisdom one.
10 - You regain HP based on the amount of damage you dealt last round.
11 - Roll 2d20 and save those two. You can then use your reaction to swap one of those rolls with yours or someone else roll. (You don’t take theirs thou)
12 - you automatically critically hit.
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