Channeling your connection with nature and the insects whose music lulled you to sleep every evening you have learned to communicate with them and ask for their assistance.
1d6 must be rolled to determine the type of insect. All swarms have an initial bonus to hit of +3, every consecutive round on the same target increases attack bonus by +2 for a maximum of +7 to hit.
2,4,6 - Giant Wasps (causes 1d12 piercing damage + target is paralyzed until end of next turn. Paralysis persists on a failed constitution save of 12dc)
1 - Mosquitoes (causes 1d6 piercing damage + 1d4 bleeding)
3 - Monarch Butterflies (causes 1d6 psychic damage + target is afraid of castor and swarm until they succeed 16dc wisdom save)
5 - Lightning Bugs (causes 1d6 shock damage + blindness until removed)
All above damage increases by 1d6 every consecutive round on the same target, up to 3 total, until target takes a bonus action to swat the swarm away from them. Swarm can be attacked, 18 AC with 8 hp.
Once swarm is successfully called, castor must make a spell attack. With a bonus action, swarm can be moved up to 20ft in any direction. If a new target is found during movement, the swarm will automatically attack the beginning of castors next turn. However, an action can be used to make them attack immediately. If swarm is destroyed, a bonus action can be used to reform a new swarm of the same type previously summoned.
* - (Musical instrument to play the song summoning the swarm, in addition to any singing needed. )Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/25/2023 2:38:52 AM
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Coming Soon
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