Level
7th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Hour
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Combat (...)
For the duration, you become infused with divine power, gaining the following benefits.
Holy Aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. A hostile creature that starts its turn in the bright light must succeed on a Constitution saving throw or take 2d8 radiant damage, or half as much on a successful one.
Holy Weapons. For the duration, your weapon attacks deal an extra 1d8 radiant damage on a hit.
Healing. For the duration, you can use your action to heal another creature with the bright light. The healed creature regains 2d6 hit points.
* - (A holy symbol worth at least 1 gp)
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